BW History
From Runestorm Wiki
A list of all the things we can remember that we added or fixed for each version of Ballistic Weapons.
Contents |
Game Issues
Known issues:
The motion blur may cause certain incompatible systems to crash. If this is the case, disable the option. (It's OFF by default)
Unkown Issues:
This is a foolish section in the manual. However, if you find any bugs, please contact us and/or visit our forums. Any constructive criticism
is welcome.
Version 2.1
Bugs
- No delay when planting vehicle mine fixed
- M50 Grenade animation bugs fixed
- Projectile area collision bug fixed
- G5 laser at end-game fixed
- Death message typo's fixed
- Client flamer effects crash fixed
- Weapon UI switching bug fixed
- Fixed client M50 GL not firing
- Bots jamming when dual wielding fixed
- FP7 not working on dedicated servers fixed
- Various dual wielding jamming bugs fixed
- Dual 3rd person bugs fixed
- Dual scrolling bug fixed
- XMV850 Texture problem fixed
- Configuring Ballistic Arena fixed
- Flamer fire not moving with lifts fixed
- JunkWar scrolling bug fixed
- Mounted guns underwater bugs fixed
- Backpack appearing on vehicles fixed
- Handgun Attachment crash fixed
- M900 (M50 GL) jam fixed
- Weapon Selection UI option fixed
- Dual weapon cocking jam fixed
- G5 Scope in-face bug fixed
- Player triple-wield bug fixed
- Bot dual-reload firing bug fixed
- Invisibility combo on dual fixed
- Secondary fire, 3rd Person flamer effect fixed
- Mounted guns sinking in shallow water fixed
- 3rd Loadout slot not giving reserve ammo fixed
- Deployed weapon over ammo bug fixed
- Fifty-9 Bubble trail fixed
- XK2 Ammo pickup amount fixed
- RS8 Burst Fire fixed
- Flamethrower pack shielding from attack fixed
- Toxic grenades detonating bombs fixed
- X3 throwing bug fixed
- Restricting Loadout bugs fixed
- Iron Sights removing recoil bug fixed
- Grenades thrown from vehicle bug fixed
- M925 ammo pickup message fixed
- Wildcard base bugs fixed
- Dual Iron Sights bugs fixed
- Weapons on dedicated misfire bug fixed
- Widescreen and odd resolutions bug fixed
- Effects leaving patches on terrain fixed
- Rapid fire shotgun bug fixed
- Lightning Gun jam fixed
- Fifty-9 no fly-by sounds fixed
- Minigun flash appearing through walls fixed
- Lightning gun hitting rockets fixed
- Reloading while using turrets bug fixed
- Loadout and mounted weapons bug fixed
- Flamer sounds after bots stop firing fixed
- Flamer tank exploding not hurting clients fixed
- Mounted weapons not getting hit fixed
- Flamer impact effects on terrain bug fixed
- Scope drifting fixed
- Minigun interpolator client bug fixed (shots would go where they shouldn't)
- Aim not affected by damage fixed
- Robot screen blood texture bug fixed
- Bots not able to aim up with LG fixed
- Skrith Alt fire using no ammo in dual fixed
- Railgun not always auto re-cock fixed
- D49 dual bugs fixed
- Bots not reloading fixed
- G5 rocket emitter effect fixed
- Brass staying forever option fixed
- M50 camera not zooming fixed
- M290 primary with 1 ammo fixed
- Dual reloading when 1 gun out-of-ammo fixed
- T10 no damage on dedicated server fixed
- Bots not pitching aim in dual fixed
- Dual recoil when recoil scale low bug fixed
- Weapons not cock on client with empty clip fixed
- Flamer igniting players too easily fixed
- Swapper not saving properly bug fixed
- Pressing cocking key on A42 would jam fixed
- Scope jitter bug fixed
Tweaks
- Lightning Gun overcharge on primary
- SRS tweaked (recoil, chaos)
- A73 Trail effect tweaked
- A73 damage tweaks
- Silencer tweaks (range, damage)
- D49 tweaks (damage, accuracy)
- AM67 Tweaks (range, recoil, damage)
- Smoke particles improved
- Flamethrower pack explodes player
- Human blood explosion decals improved
- D49 double shot decal
- Silencer animations now unable to skip
- Explosion emitter draw-order
- FP9 detonate delay when damaged
- Wound spurts stay longer
- M353 ammo amount increased
- New muzzle smoke
- Movement limited with Iron sights active
- Minigun turret recoil tweaked
- Ballistic Weapons vs Vehicles damage tweaked
- AM67 flash tweaked
- Lightning gun tweaks (attacks walls, more skill required)
- Improved CheckListBoxes
- Bots fear toxic clouds more
- AI tweaked and improved all-round
- Crosshair affected by Recoil/Accuracy Scale
- Recoil/Accuracy Scale -> float
Features
- LED's added to iron-sights
- M50 GL loaded LED indicator
- Weapon UI scrolling added
- Firing sound quality increased
- AM67 flash affects only front of players
- Grenades drop on death
- Added new Ballistic Vehicles; Stingray, Tarantula, Rhino, Albatross. Variants of stock UT2k4 vehicles
- Added new 'Evolution Loadout' mutator
- Added new 'Ballistic Conflict' gametype
- Shotgun spreads made circular
- No Dodging option added
- Double Jumps limited
- Thrown HVC pickups retain heat level
- Weapon weights affect jumps
- Added new 'Ballistic Conflict CTF' gametype (Ballistic Conflict, but with CTF maps, not CTF gameplay)
- Added dry-fire and clip-end sounds to some weapons
- Added 'Gib Multiplier' scale option
- Added JunkWar shield items to Ballistic Conflict
- Bots use mounted weapons
- Dodging now affects weapon aim
Weapons
- Added new 'R9 Ranger Rifle'
- Added new 'SAR-12 Sub-Assault Rifle'
Mutators
- Added new 'Ballistic Vehicles' mutator, to implement new BW vehicles
- Added sliders to scale requirements in new 'Evolution Loadout' and Conflict Evolution
- Added change interval to Loadout (change Loadout while alive)
- Changing Loadout keeps non-Loadout weapons
- Evolution Loadout Scaling mutator
Miscellaneous
- Added Inventory size var to weapons
- Custom Items can be added to Ballistic Conflict
- Restructured BW replication
New Gameplay Features
-Ballistic Conflict:
Ballistic Conflict is a new gametype that pits two teams against each other in round-based gameplay. Teams are spawned at opposite ends of the map and must eliminate the entire enemy team to achieve victory. The time-limit can be changed to affect the length of each round, and a round limit can be changed to set the number of rounds needed for victory. Players select their outfitting from the 'Gear' menu when 'Esc' is pressed. This layout works similarly to Loadout, however, empty space is used rather than slots. Each piece of equipment takes up a certain amount of space. Items to add extra health, armor, and ammo can also be used at a cost of this space. Ballistic Conflict CTF allows players to play this gametype in CTF maps. This only changes the maps, all CTF factors fall away.
Options available to Ballistic Conflict: (set under the 'Game Rules' tab)
- Round End Delay: Set delay in seconds that follows once a round ends.
- Round Start Delay: Set delay in seconds before the round starts.
- Round Limit: Set the number rounds required for victory.
- Scale X: These scalers are used to adjust the requirements of skill in Evolution mode.
- Ballistic Weapons Config: Open the Ballistic Weapons Config menu.
- Spawn Distance Allowance: Maximum number of Unreal units that teams are allowed to spawn from furthest apart starting points.
- Ammo Packs: Allow Ammo Packs to spawn (replaces weapons).
- Ballistic Items: Use Ballistic Item pickups rather than stock UT2k4 items.
- Evolution Mode: Enables 'Evolution' weapon acquiring style. (Learn more from the 'Evolution Loadout' description further down in this readme)
- Keep Health Pickups: Keep health pickups in the map.
- Keep Weapon Pickups: Keep weapon pickups in the map.
- Purge After Round: Purge all actors from the previous round, allowing the next round to be clean.
- Choose Weapons: Opens a window, allowing the user to configure each teams' allowed weapons.
-Evolution Loadout:
This variant of Ballistic Loadout requires skill to acquire new weapons. Each weapon has certain requirements (see below), and these must be achieved before that weapon is available. Everyone starts off with the same weapons and will have to fight to gain new equipment. These requirements can be set in the 'Evolution Loadout' tab of the Ballistic Config menu.
The various requirements are:
- Time: The amount of match time thats needs to pass.
- Frags: The number of frags the player must achieve.
- Efficiency: Players frags divided by deaths.
- Damage Rate: Damage done by the player, divided by frags.
- Shotgun Efficiency: Gained by killing players at close range with bullet weapons.
- Sniper Efficiency: Gained by killing enemies at medium/long ranges and headshots.
- Hazard Efficiency: Gained by killing enemies with hazardous weaponry, such as grenades, flame thrower, G5, etc.
-Evolution Loadout Scaling:
This mutator allows the user to scale each of the skill settings for Evolution Loadout. If the scale is set to 2, then it will double the requirements of that setting, and if set to 0.5, it will halve it, etc. 1 is default. These same scalers are also available for Ballistic Conflict's Evolution Mode.
Version 2.00 Gold
Weapons:
Added all bonus packs to this release, including weapons:
- HVC Mk9 Lightning Gun
- SRS 900 Rifle
- RS8 Pistol
- XRS-10 MachinePistol
- MRS138 Combat Shotgun
Weapons new in BW 2.0 include:
- XMV-850 Minigun
- RX22A FlameThrower
- AM67 Handgun
- Fifty-9 MachinePistol
- D49 Revolver
- T10 Toxin Grenade
Features:
- Dual wielding feature for most smaller weapons
- Auto-Tracker feature for dual guns
- Motion blur
- Bullet fly-by sounds
- FP9 Health
- Underwater explosion sounds
- New weapon selection
- UI Relative brass velocity added
- Grenade kicking
- LongGun feature (big weapons move back when near a wall)
- Fast projectiles now possible
- Melee weapons hook players
- Added features for possible future weapons (Jamming and others)
- Dual Gun quick draw
- Added No Reloading option
- FP9 without detonator feature added
- Added G5 painter secondary attack (mortar attack now available from iron-sights)
- Added Remove Rogue Weapons option
- Water affects bullets
- M50 grenade launcher can be reloaded if gun full
- Grenade damaging \ grenades can be shot around
- Ammo packs give UT ammo
- Loadout and arena menus load quick
- Added Translocator shortcut key for quick access
- Machinegun mounting replaces MG's secondary mode
- Added non-bullet armor sounds
- Major package restructure, to eliminate incompatibility problems
Mutators:
- Loadout support for old (UT2004) weapons
- Added Loadout config menu
- Added JunkWar support to Loadout
- Swapper locker support
- Arena list headings
- Arena starting weapons bug fixed
- Swapper extra default weapons bug fixed
- Swapper not give ammo to starting weapons fixed
- Added drop-down selector to Loadout menu
- Loadouts can be changed over nodes and flags, and during waves in invasion
Bugs:
- Gametypes not use swapper fixed
- Bot armor Bug fixed
- Ammo Pack MG belt skin bug
- BW gametypes dont get LG fixed
- M50 Grenade launcher bug on clients fixed
- RS8 kills count as XRS10's fixed
- RS8 XRS10 groupoffset bug fixed
- FP9 Scoreboard issues fixed
- PineApple AI Fix
- Switch back to weapon, auto go into scope fixed
- A42 ammo pickup issues fixed
- BW can now get around the UT2004 "Crouch Bug"
- Pistols not open when empty fixed
- UT ammo appearing fixed
- Quarter crosshair bug fixed
- Decals on PowerNodes fixed
- Weapons not affected by M75 thermal view fixed
- HVC Mk9 shooting flags fixed
- Lightning gun AI fixed
- BW armor bugs fixed
- Water impacts on low detail fixed
- Damage scaler not working correctly fixed
- 3rd person brass rotation fixed
- BX5 client deploy bug fixed
- Ammo icons flashing fixed
- M763 headshot in scoreboard fixed
- M75 thermal fading\smoothing fixed
- Lightning Gun effects remaining fixed
- Descriptions and death message mistakes fixed
- M925 partially see-through skin fixed
- BX5 pickup shows correct number of mines now
- A73 cocking key jam fixed
Gore:
- New enhanced Gore system
- New system now uses a BallisticPawn
- All decals revised / improved
- Species blood restyled
- Powerful new dismemberment system
- No more total gibbing bullets!
- All new, per-area effects for dismemberment
- Impressive new headshot effects and sounds
- Gibbing system / effects redone
- Added dismemberment stumps
- Improved impact effects
- New De-Res effects
- Species specific impact sound
- Added slash decals
- Explosion gore improved
- Added wound spurts
- Added Lightning Gun blood decals
- Added scorching effects for LG, A73 and A42
- Gibs improved
- Added class specific screen blood
- Permanent Blood option replaced with
- Blood Stay Scale
Tweaks\Improvements:
- Spec Masks improved/added
- Grenade Effects improved, motion blur added
- Headshot message for ARs, etc
- RS8, XRS10 Start unsilenced
- XK2 Start Unsilenced
- A73 Glow
- A73 Tweaks, splash damage
- A42 tweaks and improvements
- Improved Metal Bullet Impact
- A73, A42 projectile trails
- Pineapple net behaviour tweaked
- G5 radius and speed increased
- Improved bullet impacts for Concrete, wood, water, dirt, grass
- Frags for destroyed G5 mortars now go to launcher
- A73 Reanim
- M806 Reanim
- XK2 Reanim
- Grenades Reanim
- M353 Renimation
- R78 Renimation
- A73 Reskin
- M353 Reskin
- G5 Reskin
- M806 Sounds improved
- A73 Sounds improved
- Xk2 Sounds improved
- Improved explosion sounds
- More crosshairs added
- New 12 Gauge ammo box
- Muzzle Flashes improved
- New hand skins
- Various other slight sound and skin adjustments
- Added Railgun splash damage
- Inventory groups improved
- G5 primary rockets can now be shot down
- Added grenade trails
- Explosions improved
- Various damage, recoil, chaos and ammo adjustments
- Further texture optimizations
Misc:
- Cocking button key now says "Optional"
- XK2 now primary weapon
- Quieter enemy pain hit sounds
- "reloaded" cheat no longer needs a BW weapon to be selected
- Added BW splash screen at start of match
Version 1.72
- Dropped weapons sink into floor instead of UT effect
- Ballistic Weapons mutator replaces non-pickup weapons
- Mac/Linux spinning screen bug fixed
- Brass sinks into floor
- Priorities tweaked
- Starting with melee weapon fixed
- Pistol settings tweaked
- Various core changes and feature additions
Version 1.71
- Major option Saving/Loading bug fixed.
- Ballistic.ini now used as config file for Ballistic Weapons mod.
- Throwing when scoped causing FOV jamming fixed.
- BW config menu loads much faster. Added brass stay time scale option.
- Tracers tweaked.
- BW crosshairs removed from UT2004 crosshair config system.
Version 1.70 Gold
- Added Permanent Blood option
- Fixed behind view no pitch bug
- Added iron sights Fixed reload after putdown bug
- Fixed vehicle blood bug
- Added Bright
- Players option
- M50 Cam now retains zoom level and LCD shows cam zoom
- Added cocking button
- Iron sights and sight key added to core
- Firing adds chaos and reaims
- Fixed spawning with melee weapon issue
- Adjusted A42 ammo properties
- Added no drunk scope option
- Gametype long load time bug fixed.
- Railgun thermal view improved and flare removed
- Grenade explode delay issue fixed
- Entire option system revised.
- Universal Ballistic options menu added.
- Added Weapon Texture detail option.
- Added Ballistic effects detail option.
- Content package structure revised.
- Reduced size of various textures.
- Ballistic Core separated.
- Mod now based on the Ballistic Core.
- Numerous code and core Changes.
- Scopes merged into Core with sights.
- Added view aim or 'drunk walk' scale option.
- Added view recoil or 'drunk... uhhh... shoot' option.
- Added chaos/inaccuracy scale option.
- Added recoil scale option.
- Added 'Ejecting Brass' Option.
- FP9 'detonate all' safety time shortened.
- M50 reanimated.
- Bullets can now go through thin walls
- A73 ammo amount changed
- Permanent Impact Marks option added
- Player and Vehicle damage sliders added
- Melee damage higher or lower depending on player speed
- New Ballistic pawn in mutators, allows for Dark Players and other options
- M50 camera now picked up with "Use"
- Crosshair Recoil slider added
- M806 laser sight redone and improved
- Scope not pitching on clients fixed
- Smoke FX fixed FP9 and M806
- Laser opacities changed
- New Crosshair system
- New Crosshairs
- Crosshair size scaling option added
- Crosshair menu added
- Swapping Mutator added
- Particle and decal textures adjusted to improve performance
- Jump / Sprint chaos option added
- Improved R78 scope crosshair
- G5 back into face bug fixed
- G5 hit ceilings in big areas fixed
- G5 rocket acceleration added
- Scope zooms out when falling
- Smaller A73, A42 impact marks
- Firing chaos fixed Rail High bug fixed
- Priorities bug fixed
- Weapon start melee fixed
- Client Sprint bug fixed
- Bot out of ammo bug fixed
- Muzzle smoke tweaked
- Muzzle smoke option
- Bright players bug fixed
- Switch on pickup bug fixed
- Weapon tracers limited and tweaked
- Cocking delay scope issue fixed
- M50 Grenade reload delay fixed
- Super weapon option for swap mutator fixed
Version 1.61
- Added View Aim ('Drunk Walk") option
- Added View Recoil option
Version 1.60 Gold
Effects:
- Improved impact effects for; Metal, Concrete, Dirt, Water and Wood
- Improved Shotguns firing effects
- Added smoking barrels for M290, MRT6 and improved M763
- Added smoking M353
- Added water explosion effects
- Added underwater bullet tracers
- Improved G5 trail
- Improved explosion smoke
- Improved effects when player on fire
- Improved explosion Gore effects
Sound:
- Improved M806 sounds
- Improved XK2, MRT6, M763 bass slightly
- Improved A42 slightly
- Improved M50 sounds
- Improved M353, M75 slightly
- Improved R78 sounds
- Improved Flesh impacts and explosions sounds slightly
GamePlay:
- Added lights to team mate BX5 mines
- Added 3rd person melee and grenade animations
- FP9A5 lasers can now be targeted without replacing use of FireMode key
- Aiming and recoil system revised and improved
- Recoil curves added
- M75 Railgun thermal mode made more fair
- Ballistic Gametypes; DM, CTF, ONS, etc to add dark player skins, and other improvements. The gametypes are exactly like the original, only with a few BW options
- Crosshair shows accuracy properly now
- All aiming and recoil properties have been changed and tweaked for the weapons
- Scopes are now properly affected by aiming factors
- Realtime, scalable M50 camera view added
- BX5 enemy mines can now be picked up and avoided
- Thrown X3 knives can now be picked up by walking over them
- Hints added to the new
- BW gametypes
- Players can now fall off ledges when crouching
- Added dot at the end of the M806 laser sight
- Railgun shots can now go through terrain
- Melee ranges tweaked Rail shots damage through walls improved
- Player screen moves more when moving or jumping
- Weapons now cocked only on first pullout, rather than every time they were pulled out
- Players can now change their Loadout gear between waves in Invasion
- Spawn Furthest implemented for BW gametypes
- Best Weapon now cycles
- Added and improved FireModes for most weapons
- FP9 detonate all now has delay to avoid accidental triggering
- Grenade throwing distance can now be limited with FireMode
- Shotguns more chaotic when jumping
Code Fixes:
- G5 cocking and general issues fixed
- A42 ammo bar not updating fixed
- M763 hit nothing bug fixed
- XK2 not switching if empty fixed
- G5 boomerang bug fixed
- Railgun issues fixed
- AI bugs fixed or improved
- Sprint meter appears at spawn now
- Low Gore option with Bloody Hell mutator fixed
- M50 camera fixes FireMode system revised
- Weapon jamming bug on cocking weapons fixed
- Scope zoom view not disappear when switching weapons fixed
- Bug where bombs were not placed exactly on wall, floors, etc fixed
- Some typing and spelling problems fixed
Many other fixes and tweaks that we just don't remember...
Version 1.50 Gold Edition
- Improved G5 Scope view and lock-on UI
- Various other technical G5 issues fixed
- Added key bindings for quick weapon switching
- G5 mortar rockets can now be shot down
- New Ballistic Sprint mutator
- Added blocking functions to new Gold melee weapons
- Added cocking between shots for the G5
- M900 grenades now explode on impact
- Players now move slower or faster depending on the weapon they are carrying
- Added ammo packs for new mutators
- Melee mutator updated
- Damage, accuracy, and recoil revised and tweaked
- G5 movement improved
- G5 targeting improved with sounds and lock-on system
- Certain pickup messages fixed
- Various ammo amounts tweaked.
- Rifle cocking and reloading faster
- Weapon animation issues fixed for sprinting and jumping.
- Added "Reloaded" cheat
- Added Throwing function to the X3
- Various death messages fixed
- Added shiny elements to certain weapon skins
- Third person laser sight made less obvious
- Addded new weapons, the M75-TIC, M290, M925, A909, EKS43, FP9A5, A42, XK2, and BX5-SM.
- Added weapon pitching when jumping
- Added recoil force when firing
- Fixed M353 handle mode anim issues
- Added Ballistic Gore Mutator
- Improved Explosion effects
- Improved G5 effects
- Added Ice & Snow impact effects
- Fixed SuperHealth pickup message
- Footsteps improved
- Weapon pickup sizes improved
- Fixed some particle texture problems
- Added Ballistic Arena mutator
- Added Loadout mutator
- Added Itemizer for placing pickups
- Added MRT6 Shotgun and FP7 Grenade
- Camera texture GPF fixed
- Standard Arena Mutator with M50 GPF fixed
- Weapon switching and priority stuff fixed and improved
- Weapon groups resorted to better match original weapons
- Weapon descriptions fixed
- Added impact effects when shooting vehicles
- Weapon handedness problems fixed
- Explosion effects no longer go through walls
- Sniper scope/cocking issue fixed
- Certain pickup messages fixed
- X3 Knife hand in screen anim fixed
- Shotgun effects improved
- M900 grenades improved
- Bullet tracers improved
- M806 pistol skin improved
- Knife skin improved
- Weapon anims optimized
- Flashing low-ammo icons fixed
- General AI improvements and fixes
- Better brass and cartridge behaviour
- Brass on mover bug fixed
- Decreased M900 and G5 rocket ammo pickup amount
- M763 and R78 cocking anim blending improved
- Health kit amount now 35 points
- General floating item bug fixed
- M50 LCD screen issue fixed
- Aiming system improved and recoil revised
- Added impact effects for water and sand
- Added impact sounds for water and sand
- Added armor impact effects and sounds
- Added area specific damage for A73
- Added option to use "Ballistic Weapons" weapon layout
- Added option for pickup cycling for random weapon pickups
- Weapons optimized for improved performance
Version 1.10 Beta
- A73 skin not working correctly on non-nVidia systems fixed
- M50 camera noise sound not working correctly
- Various G5 rocket issues fixed
- G5 seeker lock-on improved
- Rifle aiming problem on clients fixed.
- Added G5 rocket's-eye-view camera
- Added option to use UT2004 crosshairs
- Added option to keep UT2004 super weapons
Version 1.00 Beta
- All original features, 9 new weapons, etc.
